Rehearsing the Final Presentation
2014/11/23


Overview

With the project essentially finalized and the majority of the presentation and video sorted out, all that is left to do is finalize and polish our portrayal of the game and project. At this stage, there is nothing to work on in terms of programming, but from the production perspective, I've spent quite a bit of time ensuring that all forms of documentation, logged time, and meeting notes are accounted for and enabled on the wiki. Earlier this Sprint, we also attended a panel session providing several different perspectives of the current industry, so I can also elaborate on those details as well.

First Presentation Test

Our first run through of the presentation was successful. While we certainly needed to complete a few content pieces, the flow of slides and narrative were well-done. With this in mind, we were able to focus on limiting the visual distractions on slides in favor of a strong verbal definition of our primary points. Our video effectively covers the general perspective of our game, and currently acts as the immediate means for introducing the game to the audience. We've adjusted some of the formatting, but after progressing through the Genesis, we are then able to begin with the video before tackling some of the specific details.

Rehearsing will become an important part in finishing the presentation, while mostly relates to note construction so that Sam can easily hit the major points on every slide. We will also want to think about possibly limiting the complexity in transitions, therefore reducing the amount of taps required to skim through the content. We were also given advice to further delve into the market view, and so we've gone about adding a few slides and dialogues to cover the reasons why our game would be successful on the App store.

Industry Panel

Taking a brief sojourn from our presentation work, all of the teams attended a session of alumni students who provided different perspectives on the current status of the game industry. The representatives brought information from all disciplines, and also were able to shed light on development from both small and large studies. This was particularly entertaining, since it meant that the alumni often had opposing views on the questions being asked. If the same questions were asked in front of them individually, they may not have elaborated as much as they did, since there would have been less of a reason to support their statements. This, of course, added a lot in terms of understanding why some preferred Indie development, or why AAA worked better for other individuals.

One of the ideas that stuck was the understanding that job security is not much of a thing in the game industry. This isn't exactly a surprise, it is something I've been aware of, but it does create an impression that encourages a person to further look into the type of jobs they are applying for. Beforehand, I mainly reflected on jobs depending on their description and location. Depending on whether the job opportunity matches my interests or whether its location is relative to New England ultimately would determine the priority list for job interests. However, the idea of job security also adds an extra bit of research, as the possibility of the job lasting for a decent duration would also impact whether or not it was high in the priority list.

This is particularly important, mainly because, as a student graduating after the next semester, the first job will obviously represent the first step into the game industry. Without a previous background of industry development, the first job provides a chance to acquire common skills and understanding of work flow. However, if the first job is not secured, it will become even more difficult to search elsewhere with limited exposure to professional development.

Finishing the Presentation

After the video was essentially completed, we were able to finally gather all of the pieces for the presentation together. We have no included all necessary slides, and we have worked quite a bit at creating the notes required for Sam to effectively move through the slides at a comfortable pace. Lisa and I, while not directly speaking, have been involved in assisting Sam with brainstorming statements and expressions for the presentations, and we will continue to help him rehearse all of the material right up to the actual presentation. I will also be on standby to test the presentation and set the final presentation in the gym.

Conclusion

This obviously represents one of the final weeks for development this semester, and in the upcoming days, all of the teams will finally move onto presenting their projects and demoing it for the staff. It has been a tremendous journey moving forward with our brainstorming sessions and app ideas, and so this upcoming presentation session will finally give us the opportunity to properly convey what we have developed, and hopefully, why we want to move forward with it.